PHOBOS VR Exposure Therapy – Dev Log Week 6

This week I am happy to solve two challenges that make PHOBOS so much a better experience. Challenge One – Easier interaction with objects for PHOBOS newbies using gamepad controller During Independence Day I had my visiting relatives try out PHOBOS with the Oculus Rift. However, it came to my realization that people unfamiliar with

PHOBOS VR Exposure Therapy – Dev Log Week 2

Successes This Week Smooth Elevator Rides Ever since I joined to develop on PHOBOS, riding both the internal and external AMVR tower elevators at times had very up and down jittering experiences, and for a long time, I could not figure the cause of it. No colliders were rubbing against each other between the elevators